Ensemble Graphics Toolkit: Animation Part 1
Introduction
In this training, you will learn how to construct an Animation class and add animations to a label.
Steps:
- PropertyAnimator Class
Prerequisites
You have prepared the Host PC with all the development software tools and Ensemble Graphics Toolkit source code as explained in:
You have installed and prepared the Eclipse IDE for C/C++ Developers as explained in:
You have performed the exercises in:
PropertyAnimator Class
In this section, you will modify the timer.cpp source code that you entered in the Ensemble Graphics Toolkit: Timers training to construct an Animation class and add an animation to the “Ensemble Graphics Toolkit” Label.
Modify the timer.cpp source code by adding the following lines of code as shown:
#include <egt/ui>
#include <iostream>
using namespace std;
using namespace egt;
int main(int argc, const char ** argv)
{
Application app;
TopWindow window;
Button button(window, "Press Me");
center(button);
//One-shot timer
Timer timer1(std::chrono::seconds(3));
timer1.on_timeout([]()
{
cout << "One shot timer fired!" << endl;
});
timer1.start();
//periodic timer
Label CPUlabel("CPU:---", Rect(0, 0, 100, 50));
window.add(bottom(CPUlabel));
egt::experimental::CPUMonitorUsage tools;
PeriodicTimer cputimer(std::chrono::seconds(1));
cputimer.on_timeout([ & CPUlabel, & tools]() {
cout << "periodic timer fired!" << endl;
tools.update();
ostringstream ss;
ss << "CPU: " << static_cast < int > (tools.usage()) << "%";
CPUlabel.text(ss.str());
});
cputimer.start();
// Animation
Label label("Ensemble Graphics Toolkit”, Rect(20, 100, 200, 50), AlignFlag::center);
label.font(Font(35));
window.add(label);
PropertyAnimator animate1(window.width(), 200,
std::chrono::seconds(5), easing_bounce);
animate1.on_change([ & label](int value) {
label.x(value);
});
animate1.start();
window.show();
return app.run();
}
To build the project, hover over EgtProject, right-click, and select Build Project from the menu. Or you can click on the Build icon.
The Console window (bottom pane) will display the build progress.
Observe the WVGA Display on the target:
The timer.cpp executable is running remotely on the target.
Observe the Label “Ensemble Graphics Toolkit” at the top of the WVGA Display move (animate) along the “easing_bounce” curve for a duration of five seconds.
Summary
In this training, you learned how to construct an Animation class and add an animation to a label.
What’s Next?
There’s plenty more to learn. Here are some additional Ensemble Graphics Toolkit training resources to help you gain more knowledge and skills:
- Widget Positioning
- Label and Font Classes
- Static Grid
- BoxSizer
- Themes
- Events
- Dialog
- Timers
- Animation Part 1 (this training)
- Animation Part 2
- Resource Files