Ensemble Graphics Toolkit: Resource Files
Introduction
In this training topic you will learn how to add a Resource File to your Ensemble Graphics Toolkit project. A Resource File can be an image, audio or video file or an icon.
Prerequisites
You have prepared the Host PC with all the development software tools and Ensemble Graphics Toolkit source code as explained in:
You have installed and prepared the Eclipse IDE for C/C++ Developers as explained in:
You have performed the exercises in:
Resource File
In this section, you will modify the timer.cpp source code that you entered in the training topic Ensemble Graphics Toolkit: Animation Part 2 to construct an animation sequence by adding a *.png image to your application
Modify the timer.cpp source code by adding the following lines of code as shown below:
#include <iostream>
using namespace std;
using namespace egt;
int main(int argc, const char ** argv)
{
Application app;
TopWindow window;
Button button(window, "Press Me");
center(button);
//One-shot timer
Timer timer1(std::chrono::seconds(3));
timer1.on_timeout(
{
cout << "One shot timer fired!" << endl;
});
timer1.start();
//periodic timer
Label CPUlabel("CPU:---", Rect(0, 0, 100, 50));
window.add(bottom(CPUlabel));
egt::experimental::CPUMonitorUsage tools;
PeriodicTimer cputimer(std::chrono::seconds(1));
cputimer.on_timeout([ & CPUlabel, & tools]() {
cout << "periodic timer fired!" << endl;
tools.update();
ostringstream ss;
ss << "CPU: " << static_cast < int > (tools.usage()) << "%";
CPUlabel.text(ss.str());
});
cputimer.start();
//PropertyAnimator
Label label("Ensemble Graphics Toolkit”, Rect(20, 100, 200, 50), AlignFlag::center);
label.font(Font(35));
window.add(label);
PropertyAnimator animate1(window.width(), 200,
std::chrono::seconds(5), easing_bounce);
animate1.on_change([ & label](int value) {
label.x(value);
});
// animate1.start();
// Animation Sequence
int min_value = 0 - label.width();
PropertyAnimator animate2(200, min_value,
std::chrono::seconds(5), easing_linear);
animate2.on_change([ & label](int value)
{
label.x(value);
});
AnimationDelay delay(std::chrono::seconds(1));
AnimationSequence sequence(true);
sequence.add(animate1);
sequence.add(delay);
sequence.add(animate2);
sequence.start();
// Video
window.background(Image("file:background.png"));
window.show();
return app.run();
}
To build the project, hover over EgtProject, right-click, and select Build Project from the menu. Or you can click on the Build icon.
The Console window (bottom pane) will display the build progress.
Observe the WVGA Display on the target:
The timer.cpp executable is running remotely on the target.
Observe the animated background.png file.
Summary
In this training, you learned how to construct add a Resource File to your EGT project. A Resource File can be an image, audio or video file or an icon.
What’s Next?
There’s plenty more to learn. Here are some additional Ensemble Graphics Toolkit training topics to help you gain more knowledge and skills: